The Problem
Women are underrepresented in STEM (Science, Tech, Engineering, Math) due to lack of motivation for STEM subjects, but workplaces are increasingly requesting STEM competencies. There are many reasons for women's underrepresentation and lack of interest in STEM: Shortage of role-models, self-concepts in math and language subjects and exposure to stereotypes. One way to spark motivation are stimulating environments, and with the emergence of VR, we have a medium which is more stimulating than most other media in use. Therefore, I designed and constructed a VR artefact as a solution.